By Ahmet Kondoz, Tasos Dagiuklas
This publication describes fresh concepts in 3D media and applied sciences, with insurance of 3D media shooting, processing, encoding, and edition, networking features for 3D Media, and caliber of consumer adventure (QoE). the most contributions are in response to the result of the FP7 ecu tasks ROMEO, which concentrate on new tools for the compression and supply of 3D multi-view video and spatial audio, in addition to the optimization of networking and compression together around the destiny web (www.ict-romeo.eu).
The supply of 3D media to person clients continues to be a hugely not easy challenge as a result great amount of information concerned, different community features and person terminal specifications, in addition to the user’s context equivalent to their personal tastes and site. because the variety of visible perspectives raises, present structures will fight to satisfy the tough specifications by way of supply of continuing video caliber to either fastened and cellular clients.
ROMEO will layout and advance hybrid-networking suggestions that mix the DVB-T2 and DVB-NGH broadcast entry community applied sciences including a QoE acutely aware Peer-to-Peer (P2P) distribution process that operates over stressed and instant hyperlinks. reside streaming 3D media should be acquired by way of taking part clients even as or with imperceptible hold up to allow them to observe jointly whereas changing reviews as though they have been all within the related location.
The quantity offers state of the art details on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media supply throughout heterogeneous instant networks between different subject matters. Graduate scholars and execs in electric engineering and laptop technological know-how with an curiosity in 3D destiny web Media will locate this quantity to be crucial reading.
Chapter 1: Introduction
Part I: 3D Media Coding and Presentation
Chapter 2: 3D media illustration and coding
Chapter three: Merging the genuine and the bogus in augmented 3D worlds: a short survey of functions and challenges
Chapter four: Multi-view acquisition and complex intensity map processing techniques
Chapter five: Object-based spatial audio: inspiration, merits and demanding situations
Part II: Networking facets for 3D Media
Chapter 6: shipping Protocols for 3D Video
Chapter 7: Media-Aware Networks in destiny web Media
Chapter eight: P2P Video Streaming Technologies
Chapter nine: IP-based Mobility Scheme helping 3D Video Streaming Services
Part III: QoE and QoS Advances for 3D Media
Chapter 10: Dynamic QoS help for P2P Communications
Chapter eleven: Assessing the standard of expertise of 3DTV and past -Tackling the multidimensional
Chapter 12: blunders Concealment suggestions in Multi-view Video Applications
Part IV: 3D Applications
Chapter thirteen: 3D robot surgical procedure and coaching at a Distance
Chapter 14: way forward for 3DTV broadcasting: the MUSCADE perspective
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Additional resources for 3D Future Internet Media
However since no subjective data is provided in , the actual perceptual performance of this method is not evaluated. To mitigate the additional computational complexity required for downsampling, spatial asymmetric multiview coding using lower complexity motion compensation can also be used . Although mixed-resolution asymmetric methodologies proved to be an efficient, usable, and quality friendly method, similar studies on temporal-only asymmetric methods demonstrated low-quality levels.
262 and ISO/IEC 13818–2 (MPEG-2 Video), MPEG document N1366, Sept 1996 14. Tian D, Pandit P, Yin P, Gomila C (2007) Study of MVC coding tools. Joint Video Team, Doc. JVT-Y044, Shenzhen, Oct 2007 15. Chen T, Kashiwagi Y (2010) Subjective picture quality evaluation of MVC stereo high profile for full-resolution stereoscopic high-definition 3D video applications. In: Proceedings of IASTED conference on signal and image processing, Maui, HI, Aug 2010 16. Su Y, Vetro A, Smolic A (2006) Common test conditions for multiview video coding.
To mitigate the additional computational complexity required for downsampling, spatial asymmetric multiview coding using lower complexity motion compensation can also be used . Although mixed-resolution asymmetric methodologies proved to be an efficient, usable, and quality friendly method, similar studies on temporal-only asymmetric methods demonstrated low-quality levels. Some possible options to achieve temporal scaling of a stereoscopic video, such as dropping and repeating frames in one of the views or averaging frames to produce intermediate ones, yield unacceptable results [30, 34].